

Select the brush tool (via shortcut or by clicking it) and then click on your new brush preset you made. Then I will select the last step in my action and hit record. Of course that varies by image and crop, but it will certainly put me in the ballpark size right away. I chose to include size in preset, which gives me a certain starting point centered around the most common size I begin my dodge and burn with. We'll always have to use some keystrokes throughout the process, be it constantly changing brush size, feathering, etc., but we can greatly reduce the time and keystrokes by adding to the necessary tool selection to end of our actions.Īs an example since I dodge and burn on a 50 percent gray layer with a brush tool at 3 percent flow and a soft feathered edge I first create a custom brush preset for this. But we can make it even easier and faster. After doing this millions of times, you do get pretty fast at it. But then you will hit the B key for brush, then you'll likely need to change your flow or opacity.

Most of the time, you'll be cloning or healing for example and then you want to jump into a dodge and burn, so you run your dodge and burn action (preferably via a shortcut key to be even faster than clicking, especially if you are like me and use 2 or 3 monitors, it's a ways to travel across the screens to get to your pallettes). But one of the things I find most overlooked is what do you do right after you run the action.

Synapse will be launching exclusively on PS VR2 later this year and we can’t wait to show you more of the game and the journey we have been on as we head towards launch.Everyone uses actions to do certain things, maybe setting up a frequency separation layer stack or create a dodge and burn layer group. The monochrome art style with its bursts of vibrant colour can only truly be done justice on the stunning 4K HDR screen along with foveated rendering, showing the world vividness and sharpness at a level that we haven’t seen before. So, we placed a focus on tailoring Synapse’s surreal mindscape visual style to showcase the PS VR2’s OLED display and the seismic increase in graphical horsepower. From very early on in the development cycle, we could see that the graphical fidelity of this generation of hardware was going to be a huge leap forward. Harnessing the power of PS VR2Ī next gen hardware launch is always an exciting time, especially for us as developers. There are so many abilities and combat styles for players to discover, from using objects as weapons or moveable cover, to telekinetically launching enemies into mid-air and blasting them with your trusty firearm as you truly unleash your inner anti-hero. As an example, something I love about the guns in Synapse is the ability to reload by slamming the magazine against any surface you choose: the back of your hand, the cover in front of you, your chest, or my personal favourite – the head of an enemy you have propelled towards you with telekinesis! How you use this lethal combination is up to you. We wanted to give the player the freedom to shape and master their combat style through dual-wielding, with telekinesis in one hand and a deadly arsenal of weapons in the other.
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Our new game evolves this core gameplay, making full use of the Sense controller’s analogue sticks, adaptive triggers and haptic feedback, but we wanted to go beyond this. We were wrapping up the game just as we were starting work with the PS VR2, and we knew this was the perfect foundation to build upon with Synapse. We were proud of the reception of Fracked’s run and cover gunplay when it launched on the PS VR back in 2021 – it was fast, visceral and uncompromised, but also entirely accessible and intuitive. A key element in this is eye-tracking enhanced aiming which equips players with pinpoint precision when targeting their telekinesis and combines with motion controls to make wielding telekinetic powers a full-body experience. We’ve tailored the wielding of telekinesis to feel instinctive and expressive, giving players new ways to take down enemies and progress through levels. We’ve seen from non-VR games how telekinesis can add so much to combat and gameplay, but VR transforms the experience, making telekinesis feel even more immersive through full 1:1 motion control. We saw the opportunity with PS VR2 to create a new, expressive mechanic that is perfect for VR – telekinesis. VR heightens your senses, making you feel so immersed and involved in the world around you and we wanted to fully explore this with Synapse.
